ItsMeLilyV

Game Designer & Lesbian Devil


Creator of lesbian romance boss rush
BOSSGAME: The Final Boss is My Heart ๐Ÿ’–


I make games about women trying their best


Banner by Iva the Human


We've done our best.
I guess I can be satisfied with that.
The fighting isn't over, and really, it never will be.
But with you by my side, I think I can handle it.

Whether it's with a warm fire or a kind rain...
We'll build a home we can be proud of.


a button:
itsmelilyv_88x31


๐Ÿ˜ˆ BOSSGAME on Steam
tinyurl.com/3w55au8k
โš”๏ธ all of my games
lilyv.itch.io/
๐Ÿ’Œ my mailing list
buttondown.com/ItsMeLilyV
๐Ÿ“š my website
itsmelilyv.com/
๐Ÿ“ฎ my email
lilycoregames@gmail.com

Meitsme
@Meitsme asked:

What's the most conventional game you've ever played

huh..! this is a tricky one... i have a really hard time boiling down any game to "conventional", since usually even very by-the-book games have at least one cool thing going on. this is couple with the fact that i rarely play AAA games, which are more likely to be conventional...

the two that come to mind most recently are Touhou: Lost Branch of Legend, and The Witcher 3. even then, both are definitely standouts within their conventionality.

Lost Branch of Legend is very unashamedly copying the core structure of Slay the Spire, and unlike most deckbuilders, it does not try to evolve on that core in any bold ways. instead, it focuses on pushing the StS formula further, adding a more complex energy system, more complex cards, and some unique enemies. still, the addition of Touhou to the mix is enough to shore up a lot of StS's weaknesses (Lost Branch of Legend's art and music are both gorgeous, and the characters are fun) so it still brings something new.

The Witcher 3 is in many ways the epitome of the Open World Game, a genre that has dominated the AAA market for the last decade. the map is massive, there are so many sidequests, so many little map markers, so many caves, so much random environmental loot... this style of design holds very little appeal to me, and i avoid this genre like the plague. it's possible that Witcher 3 actually does innovate a lot here compared to its contemporaries... but even still, the Witcher stands out in its more dire world, its storylines that ripple through the entire game, and all the no-win decisions you have to make. the Witcher 3 really delves into the idea that there's rarely a "right" choice, in a way that makes it very memorable, even if the game is often very standard.

sorry!! to be honest, i'm having a hard time thinking of anything truly so conventional as to be forgettable that i've actually played. i have theories - my guess is that something like Horizon Zero Dawn would be really dull to me - but yea.

Ah, wait, maybe INSIDE is a good example? INSIDE had a couple cool moments and good visuals, but just really felt a lot like Limbo 2. the story struck me as pretty... generic. especially when compared to the more personal and harrowing writing of J.J. Macfield, INSIDE just kind of... feels... there...

ok that's my answer. sorry, INSIDE fans...



a couple years ago i saw the paintings of Remedios Varo for the first time and just like... damn, do i really love some wild and pretty surrealist art!! i don't know a lot about classical art or painting outside of the 10 or so artists that everyone mentions, so seeing her work for the first time was a huge surprise. i really dig it! her work feels rooted in magic... her style, and especially her characters, have this slight ethereal feeling to them, like they might just evaporate if you stared at them too long.

she paints a lot of women creating things at desk with a wide variety of complicated instruments. these paintings always look like they're portraying the act of creativity and creation as this strange alchemy that brings light and life into the world.

she painted such wild scenery and intimidating characters that it kind of makes you feel like magic is a true thing. again, as someone who hasn't seen much traditional art, i had this sense of it being either very grounded & realistic, or very abstract. Salvador Dali's work, for example, is more difficult for me to grasp onto, with just how formless it tends to be. But Remedios Varo's art is surrealism rooted in solid, tangible humanity. it's really cool! you could imagine seeing some of these characters and scenes in bloodborne or something!! i love it.


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